Learn programming with Lego Mindstorms EV3 - Basic workshop
Workshop give on Basic level kids introduction to Lego Mindstorms programming
Type: Interactive workshop have 3 Parts – every part 4 hours
The workshop is carried out by our team of 2 experienced people.
Age limitation: for kids from 10 to 14 years
Workshop is carried out with 8 or more participants (12 is a maximum number of participants).
The parents do not take part in the workshop.
Description
After a short introduction to the basic concepts of IT andthe components of the Lego Mindstorms models, the children build a robot based on the instructions and receive a series of 10 exercises to complete. In groups of 2 children per team within a defined time frame (roughly 20 to 30 mins per exercise), each team works out the solutions for the exercises step by step:
- Preparation of the program instructions on the tablet/computer and upload to the robot.
- Running the program on the individual team’s playground and fine tune the program via trial-and-error.
- At the end of each task, each team presents their solution to the other teams.
- In the last exercise of the workshop, all teams participate in a competition on the common playground.
Part 1
Section A (60 min): A short introduction into the basic concepts of IT and the Lego Mindstorms components.
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- What is an EV3 Brick?
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- How to display text or play sounds and show the color status information on the brick.
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- How to connect the EV3 Brick to sensors and motors.
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- Exercise 1: Learn EV3 brick – start/stop, connect sensors and motors
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- Learn how to start programming EV3 robot
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- Exercise 2: Write the “Hello to the Lego Mindstorm World!” program and execute it on the brick
Break (15 min)
Section B (90 min): Building a tracker robot based on the instructions and programming it to:
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- Exercise 3: Drive forward / backward
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- Exercise 4: Rotate left to 90, 180 and 360 degrees – Visualize your path with the pen.
Break (15 min)
Section C (60 min): Building a tracker robot based on the instructions and programming it to:
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- Exercise 5: Program the robot to drive along a specific path – Visualise your path with the pen.
Part 2
Section A (60 min): Building a tracker robot based on the instructions and programming it to:
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- Exercise 6: Clean the path.
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- Exercise 7: Catch and move the item.
Break (15 min)
Section B (90 min): Building a tracker robot based on the instructions and programming it to:
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- Exercise 8: Shoot object down
Part 3
Section C (60 min): Building a tracker robot based on the instructions and programming it to:
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- Exercise 10: Find your way by using the color and distance sensors.
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- Preparation for the competition: Fine-tune your robot and program in the individual team playground.
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- In the competition on the common playground Arena all teams will run their fine-tuned robots. We will time the robots and the robot with the best time wins!
Clean up of each participants’ desk and end of session.